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johnjohn0421

60 Game Reviews

26 w/ Responses

I like the play mechanics. The transitions and the actions are a little sluggish but other than that, it's fun.

Fun. I like the story behind it.

As a Hammerwatch player, the controls were fine. God people... this is not a FPS game, AWSD and arrows should pose no issue unless you're inept or missing a limb. Game mechanics were spot on. I enjoy retro graphics but this was a bit much for my tastes and that's why I gave it 3 instead of 4 stars.

While somewhat entertaining, it quickly loses its appeal given the limited play mechanics.

TheMillz responds:

Seeing as how I made it in 2 days, and that I'm not working for xbox over here and it's totally free, I would advise against expecting too much....

This was a good proof of concept. I think it would be great as a mobile game with tap-to-navigate controls. I found the keyboard navigation a little tiresome given the lack of interactivity. I'd also say if you were to expand on this, that you'd want to add more user experiences to this: giving them something else to control. Weapons or at least a detail puzzle UI during challenges. Just my 2ยข.

thelucre responds:

I hope to add a few more layers of interactivity in the next build. We had to skip many features because of the jam timeline, but moving forward, richer mechanics and environments is the top priority. Thanks for playing and your feedback.

Great level design, cool new abilities per level. The final boss was very fun and challenging. The only reason it's not 4.5 or 5 stars is I found the controls slightly unresponsive at times. Sometimes it seemed that the jump attack was delayed or sticking at times. This was especially true during the boss fight,.

Great job. Very fun, challenging enough to keep you interested but not too hard to discourage you from playing. Nice graphics but the music is what I think separates this from similar games.

This is one of the better flash games I've seen in years. It is fairly easy to play, fun to play and it hints of being influenced by one of my all-time favorite arcade games, Xenophobe. Good job sir/madam, good job.

SeethingSwarm responds:

Really glad you like it! I've actually never played Xenophobe before. I just watched a couple of gameplay videos of it and it looks insane! :D Definitely something I could have enjoyed a few years back if I had the chance to play it. Anyway, thanks for the nice score and the comments :)

Great retro FPS game. I really liked the fireball obstacles... someting I don't remember seeing in any of the old FPSs. My only complaint, much like other folks is the wonky controls. If you can implement a mouse + keyboard feature to match other FPS play mechanics, then you have a 5 star game.

There are a few things I think would make this soooo much more fun. Reload periods for both the player and the AI. The weapons dropping/pick up is wonky.... sometimes it works, sometimes it doesn't. Why does the character lose his weapon after he kills all the enemies on the floor? A few improvements would go a long way in making this average game a really great game. The look and feel are great.

GraveDangerGames responds:

Hi!
About the reload it would be fair, but I didn't think we needed that aditional difficulty... and the weapon drop is for two reasons:
1 - I liked the idea of starting every level empty handed. It's so much more baddass :)
2 - There's nothing left to do in the level! You enjoy shooting at walls? What have they ever done to you?
Thanks for your comments :)

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