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johnjohn0421

26 Game Reviews w/ Response

All 60 Reviews

When you get a Helm, it sounds like you are playing some Amon Amarth (which would be fitting)

Extar responds:

That *is* some Amon Amarth you're hearing. The helm jingle is the main riff from Twilight of the Thunder God. The rest of the music is based on Guardians of Asgard. \m/

Great lil platform game. Reminds me of the simplicity and enjoyment of NES games. Well done sir/maam. Any intention of releasing your spritesheets so that others might build off of this? The character scale and animation are perfect for a gaming idea I have.

SECURAS responds:

I'm making an extended version of this game so I can't release the art.

I very unique problem solving game. I really love this.

RealBeardroid responds:

Thank you a lot. I really enjoyed doing this game.

I really enjoyed this. QR codes worked just fine for me. I also noticed the hints in the map. I would like to see more. I docked you a half star because a) yeah... the character movement is a little slow and b) the boss wasn't challenging in the least bit. Otherwise 4.5 stars!

What did you use to make this? Any libraries, tech, etc? Love the Zelda-ish dungeon design.

Wolod responds:

Thanks! Glad that you enjoyed Knightin'! I'm a huge fan of early Zelda games myself. Game was made with Construct 2 engine. Graphics were drawn in paint.NET

I really like the execution of this game. It looks professional with the attention to the level design and game play mechanics. It's also very responsive, with no discernible delay. The graphics are great, but a tad too small. It harkens back to the 8bit era of Wonder Boy & some other Master System classics.

ryogo responds:

Thanks for the review!
Glad you liked the game, I really spent a lot of time to get everything as great as possible!
Also, I guess that my two main influences for the game are Super Mario Bros and Alex Kidd in Miracle World.

Based on the walkthrough link, this doesn't accept near enough answers to make it fun.

zephyo responds:

it was made in 48 hours, what do you expect?

I really dig this game. The game play and the dynamics of various squad combinations is great. My complain, like many others is that the bonus content is hidden unless you go to Kongregate (ergo the 4 instead of 5 stars). I get the reasoning..... but I wonder if a solution could be created.

Are you using LocalSharedObjects to store the game state? If so, could you write a script to migrate game data from New Grounds to Kongregate... and import function so to speak? Certainly that would be simple enough. Export the data to JSON and import the same data. Just thinking aloud.

platonskedow responds:

Thank you for your response.
Unfortunately adding an ability to purchase stuff at NG is not so easy. I have to seek some 3d party soluton like paypal\xsolla for that, and it will definitely take some time.
And by the way there's a built-in option to export\import savegames. You can find a button at the top left corner :)

This is great! Fluid, intuitive, and relaxing. I'm blown away by how smooth the 3D is. I like the theme too. It's a little too easy but if you're prototyping this, I imagine you could really expand on this and have a full fledged MYST experience.

MouseCity responds:

Thanks! Our mobile version feature 3 extra free levels for anyone who like to play those as well. Then there is 9 optional levels too that are available for purchase

This is a really cool game. Is it HTML5? I would have given you 4 stars but the character movement speed is agonizingly slow.

gamesbynoe responds:

Hello! Thank you for your review. Yes, this is Unity HTML5/WebGL build.

I really like this concept. I would have given 4 stars but took a half star because the controls are wonky as can be. I'm not sure I could offer a better setup, but it just felt very awkward.

sleakku responds:

Thank you for the review!

Age 46, Other

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