When you get a Helm, it sounds like you are playing some Amon Amarth (which would be fitting)
When you get a Helm, it sounds like you are playing some Amon Amarth (which would be fitting)
That *is* some Amon Amarth you're hearing. The helm jingle is the main riff from Twilight of the Thunder God. The rest of the music is based on Guardians of Asgard. \m/
Great lil platform game. Reminds me of the simplicity and enjoyment of NES games. Well done sir/maam. Any intention of releasing your spritesheets so that others might build off of this? The character scale and animation are perfect for a gaming idea I have.
I'm making an extended version of this game so I can't release the art.
I very unique problem solving game. I really love this.
Thank you a lot. I really enjoyed doing this game.
I really enjoyed this. QR codes worked just fine for me. I also noticed the hints in the map. I would like to see more. I docked you a half star because a) yeah... the character movement is a little slow and b) the boss wasn't challenging in the least bit. Otherwise 4.5 stars!
What did you use to make this? Any libraries, tech, etc? Love the Zelda-ish dungeon design.
Thanks! Glad that you enjoyed Knightin'! I'm a huge fan of early Zelda games myself. Game was made with Construct 2 engine. Graphics were drawn in paint.NET
Based on the walkthrough link, this doesn't accept near enough answers to make it fun.
it was made in 48 hours, what do you expect?
I really dig this game. The game play and the dynamics of various squad combinations is great. My complain, like many others is that the bonus content is hidden unless you go to Kongregate (ergo the 4 instead of 5 stars). I get the reasoning..... but I wonder if a solution could be created.
Are you using LocalSharedObjects to store the game state? If so, could you write a script to migrate game data from New Grounds to Kongregate... and import function so to speak? Certainly that would be simple enough. Export the data to JSON and import the same data. Just thinking aloud.
Thank you for your response.
Unfortunately adding an ability to purchase stuff at NG is not so easy. I have to seek some 3d party soluton like paypal\xsolla for that, and it will definitely take some time.
And by the way there's a built-in option to export\import savegames. You can find a button at the top left corner :)
This is great! Fluid, intuitive, and relaxing. I'm blown away by how smooth the 3D is. I like the theme too. It's a little too easy but if you're prototyping this, I imagine you could really expand on this and have a full fledged MYST experience.
Thanks! Our mobile version feature 3 extra free levels for anyone who like to play those as well. Then there is 9 optional levels too that are available for purchase
This is a really cool game. Is it HTML5? I would have given you 4 stars but the character movement speed is agonizingly slow.
Hello! Thank you for your review. Yes, this is Unity HTML5/WebGL build.
I really like this concept. I would have given 4 stars but took a half star because the controls are wonky as can be. I'm not sure I could offer a better setup, but it just felt very awkward.
Thank you for the review!
Age 47, Other
Joined on 9/30/14